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Building the applications

The Joplin source code is hosted on a monorepo and is managed using Yarn workspaces (as well as Lerna for publishing the packages).

The list of the main sub-packages is below:

Package nameDescription
app-cliThe CLI application
app-clipperThe web clipper
app-desktopThe desktop application
app-mobileThe mobile application
libThe core library, shared by all applications. It deals with things like synchronisation, encryption, import/export, database and pretty much all the app business logic
rendererThe Joplin Markdown and HTML renderer
toolsTools used to build the apps and other tasks

There are also a few forks of existing packages under the "fork-*" name.

Required dependencies

All of the required dependencies are listed within the devbox.json file in the project root. You can either manually install them based on that list, or you can automatically install them on Linux or MacOS by using:

devbox shell

If you don't already have devbox, please follow these instructions.

If working on the onenote-converter packages you will need to install the Rust toolchain.

Building

Make sure the path to the project directory does not contain spaces or the build may fail.

Before doing anything else, from the root of the project, run:

yarn install

Then you can test the various applications:

Testing the desktop application

cd packages/app-desktop
yarn start

You can also run it under WSL 2. To do so, follow these instructions to setup your environment.

Testing the Terminal application

cd packages/app-cli
yarn start

Testing the Mobile application

First you need to setup React Native to build projects with native code. For this, follow the instructions in the Setting up the development environment tutorial, in the "React Native CLI Quickstart" tab.

Android

Run this to build and install the app on the emulator:

cd packages/app-mobile/android
./gradlew installDebug # or gradlew.bat installDebug on Windows

iOS

On iOS, you need to run pod install, which is not done automatically during build time (since it takes too long). You have two options:

  • Build the app using RUN_POD_INSTALL=1 yarn install
  • Or manually run pod install from packages/app-mobile/ios

Once this is done, open the file ios/Joplin.xcworkspace on XCode and run the app from there.

Normally the bundler should start automatically with the application. If it doesn't, run yarn start from packages/app-mobile.

Web

To run the mobile app in a web browser,

cd packages/app-mobile
yarn serve-web

Above, yarn serve-web starts a development server on port 8088. To create a release build, instead run yarn web. The built output will be stored in packages/app-mobile/web/dist.

Like the iOS and Android builds, it's necessary to compile TypeScript to JS. See "Watching files" below.

Building the clipper

cd packages/app-clipper/popup
npm run watch # To watch for changes

To test the extension please refer to the relevant pages for each browser: Firefox / Chrome. Please note that the extension in dev mode will only connect to a dev instance of the desktop app (and vice-versa).

Watching files

To make changes to the application, you'll need to rebuild any TypeScript file you've changed. The simplest way to do this is to watch for changes from the root of the project. Simply run this command, and it should take care of the rest:

yarn watch

Running yarn tsc would have the same effect, but without watching.

Running an application with additional parameters

You can specify additional parameters when running the desktop or CLI application. To do so, add -- to the yarn start command, followed by your flags. For example:

yarn start --debug

TypeScript

The application was originally written in JavaScript, however it has slowly been migrated to TypeScript. New classes and files should be written in TypeScript. All compiled files are generated next to the .ts or .tsx file. So for example, if there's a file "lib/MyClass.ts", there will be a generated "lib/MyClass.js" next to it. It is implemented that way as it requires minimal changes to integrate TypeScript in the existing JavaScript code base.

Troubleshooting

Please read for the Build Troubleshooting Document for various tips on how to get the build working.